![]() ![]() Damage from environmental hazards can also be converted into arc discharges.Damage multiplier is affected normally by Power Strength. When infused into Hildryn by the Helminth, the Shield drained by skills is also converted into damage, but the base multiplier is 1x instead of 10x.For example with a maxed Intensify, losing 100 shields from a single instance of damage will produce an arc that inflicts 100 × 10 × 1.3 = 1,300 Electricity damage at rank 3 to a single target as long as it's within range. The final damage of an arc discharge is determined by the amount of shields and/or health lost by incoming damage.Arc damage bypasses obstacles in the environment.Since Chroma has 100 shields at rank 0, a rank-3 Elemental Ward with a maxed Redirection and Intensify will increase Chroma's shield capacity at rank 30 to 100 × (1 + 2 + 4.4 + 1 × 1.3) = 870. The shield bonus stacks additively with base shield modifiers, and the amount of shields gained is determined by the affected Warframe's base shields at rank 0.Shield bonus, damage multiplier, minimum damage, and status chance are affected by Ability Strength.Arc discharges will inflict a minimum of 50 / 60 / 100 / 200 Electricity damage. An arc discharge inflicts 250% / 300% / 500% / 1,000% incoming damage as Electricity damage to a single target within 5 / 6 / 8 / 10 meters with a 10% / 15% / 20% / 25% status chance. Infuses Chroma and affected allies with an electric current that increases base Shields by 50% / 65% / 75% / 100% and converts incoming damage into arc discharges.* Tenno Flesh and Object Health have no resistances or vulnerabilities. Narmer units are copies from other factions they have identical health to their originals. The nine health types are partitioned into four standard Factions, the Corrupted and Narmer factions borrows from these.Ĭorrupted units are copies from other factions they have identical health to their originals. ![]() There are ten health types, three shield types, and four armor types-these seven act differently from health and are covered on the Shields and Armor pages. 6.1.4 For Enemies with Health, Shields, and Armor.6.1.3 For Enemies with Health and Armor.6.1.2 For Enemies with Health and Shields.Viral procs, such as those dealt by Grineer Powerfists, will temporarily increase the damage to the victim's health (+100% with 1 stack, up to +325% with 10 stacks) even if the attack itself is absorbed by shields). Toxin damage, which is commonly dealt by units like Toxic Ancients, Toxic Crawlers and Venomous Eximus, will bypass shields and strike the target's health directly, which can also proc a Toxin damage-over-time effect. Most attacks will only damage health after the entity's shields have been fully drained, but there are a few exceptions. This sound also plays when bleeding out and when dead. Once the Warframe reaches 10% health or below, a loud, heartbeat-like sound will play, and a slight ringing can be heard. While a Warframe is losing health, the screen's edges will begin to flash red at a pulse. The health of other entities can be displayed over their heads, should the player aim directly at them. Warframes, Kubrows, Kavats, Rescue targets, and Alad V will enter " bleedout" when their health values are reduced to zero, while all other entities will instead be killed.Ī Warframe's health is indicated as a red number at the top right of the screen. Health ( Hull for Railjacks) is a value that represents how much damage an entity can sustain if the value is reduced to zero, the entity will be incapacitated in some manner. ![]()
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